Instructions:

WASD to move  ||  LEFT MOUSE - Pull Box  || RIGHT MOUSE - Push Box

Description:

I created a silly pull-and-throw Cube Game for this week's assignment, Push & Pull. The game consists of a small arena where players can pull a cube toward them like a Jedi. The cube then levitates in the air rotating with them until the player throws it back into the environment. The player can also topple other boxes around.

Inspiration:

The inspiration comes from a video game I played a few years ago called control. It's a visually-stunning mesmerizing third-person shooter game created by Remedy Entertainment. The game enables players to gain various supernatural powers, one of which is pulling objects toward the character and throwing them off over the enemies as an attack. The game's fantastic storyline and visual work keep you on edge. Control is a game that you will never forget. So I wanted to learn and discover how to master those mechanics in Unity.

Challenges:

I have only worked with Unity for a couple of weeks, and I only remember it crashing or spitting issues most of the time, and this time was no exception, lol. The problems began barging in as soon as I installed Unity. A newly created project would give out numerous compilation errors, which made no sense. I just started a new project. I switched versions and made a few adjustments with windows, even reinstalling Unity, after which I was able to solve the issues.

My problems didn't stop here, though. A new error arrived when I was halfway done with my work. It said that Visual studio package files could not be found, which again was a software issue since the Visual Studio package came with the installation. I again had to reinstall Unity to fix the problem, which thankfully was solved because I had no idea what I was doing.

Software issues aside, some problems were encountered in the game's making. I followed a lot of tutorials on youtube and borrowed scripts. Every tutorial had its way of doing things, and it was fun and tedious at the same time to find ways to make them all work in the way I wanted them in my project.

Process:

The game is a combination of three tutorials that I found on youtube. This time I could only work a little on the concepts since I am very new to Unity, and I had to watch stuff first on how to get started with Unity and learn the primary interface. My approach with this elective is first to use as many tutorials as possible to learn the essential workings of Unity and gradually, with time, take those learnings and be more experimental with time as I master the tool.

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